| New and improved | |
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Crimson
| Subject: New and improved 2009-10-11, 18:17 | |
| im BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK~
got bored of tf2 lol.
anyways, i see that my old maps are still in rotation. these are the new and improved versions (worked out balance issues and added stuff from player feedback) aswell as a shiny new one specialy for DOA
Deathcoil V2
Tunnel Times V2
DOA Arena | |
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Smurf
| Subject: Re: New and improved 2009-10-11, 20:41 | |
| I am the lazy. Screenshots and the like? | |
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Woffle' ÐØÅ VIP
| Subject: Re: New and improved 2009-10-12, 02:31 | |
| - Smurf wrote:
- I am the lazy. Screenshots and the like?
// Agree with smuffins | |
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47
| Subject: Re: New and improved 2009-10-12, 03:03 | |
| fine, il download. test and upload some screens yeah...? lazy bastards | |
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Smurf
| Subject: Re: New and improved 2009-10-12, 03:13 | |
| Well it is part of the rules lol, this forum advocates and supports my laziness | |
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Monster
| Subject: Re: New and improved 2009-10-12, 03:35 | |
| Dunno if this will work but it should be some screenshots of DOA arena. *crosses fingers* | |
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Monster
| Subject: Re: New and improved 2009-10-12, 03:35 | |
| fail | |
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Monster
| Subject: Re: New and improved 2009-10-12, 03:51 | |
| Stuffed if I can upload these files. Look good though crimson, although deathcoil looks really cramped inside the building. Huge blockarama imo. arena looks great. | |
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Monster
| Subject: Re: New and improved 2009-10-12, 04:03 | |
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Monster
| Subject: Re: New and improved 2009-10-12, 04:06 | |
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Monster
| Subject: Re: New and improved 2009-10-12, 04:07 | |
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Smurf
| Subject: Re: New and improved 2009-10-12, 04:29 | |
| Hmm...from the looks of the screenies I like the older versions of the last 2 maps....never played arena so I can't weigh in on that.... | |
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Edgers
| Subject: Re: New and improved 2009-10-12, 05:17 | |
| I like monsters maps | |
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Monster
| Subject: Re: New and improved 2009-10-12, 05:30 | |
| hahahaha Yeah they must be mine cause I posted the pics (eventually). | |
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Smurf
| Subject: Re: New and improved 2009-10-12, 05:38 | |
| Shh, take credit when you can lol | |
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Edgers
| Subject: Re: New and improved 2009-10-12, 12:08 | |
| I meant your choices you teabag | |
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Crimson
| Subject: Re: New and improved 2009-10-12, 15:07 | |
| *shakes fist*
deathcoil and tunnel times are much better then the old ones, i took down all of the feedback from players and remodeleded | |
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fodder |ÐØÅ| Director
| Subject: Re: New and improved 2009-10-12, 18:03 | |
| Maps are weird, they can look good and play bad, and look ordinary and be great! All we can do is we'll put em on and see what the feedback is. We go with wats popular. The maj like it its in, always rtvd, its out!! Map making is a harsh reality lol. Maybe make slippyslopes a bit brighter while your doin stuff? I like the changes to deathcoil The DOA one looks interesting but would have to have the actual DOA logo in the centre lol | |
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Tha Snowmann |ÐØÅ| Leader
| Subject: Re: New and improved 2009-10-13, 03:24 | |
| yeah lets play em and see how they fair best way to get good feedback | |
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fodder |ÐØÅ| Director
| Subject: woot new maps 2009-10-13, 09:23 | |
| I think death coil looks an improvement as I didnt like the gameplay on the original (thats just me) I think the current tunnel times is a great map, it seems popular and rarely rtvd, and I think the stairs and platforms will change the dynamics. Peeps run all over the place and is always mad action. I reckon leave it as it is. Keen to check out the play in DOA arena, looks cool, have to see how those side tunnels go tho. One thing. Seems that when u run out of spawn you can run to the right and go between the box and wall. From the other spawn you cant tho, the box is too close and you cant fit thru it We'll load em all (prolly tonite) and see what peeps reckon anyway. Thanx for your efforts man, cool as. | |
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Crimson
| Subject: Re: New and improved 2009-10-13, 15:06 | |
| omg feedback! cheers.
oh nuts, i forgot i remade slippy slopes but i forgot where i put it lol, will make new thread with screenies and dl | |
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Smurf
| Subject: Re: New and improved 2009-10-13, 20:23 | |
| The ladders at spawn in the DoA arena need to be lowered, you get stuck at spawn lol | |
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Smurf
| Subject: Re: New and improved 2009-10-20, 13:34 | |
| Just a question, on I tihnk it's tunnel time (the one monster took screenshots of last) you're using reflective textures? Did you put in a cubemap and build em? | |
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Woffle' ÐØÅ VIP
| Subject: Re: New and improved 2009-10-20, 13:37 | |
| far as i remember they have been fixed a couple of days ago smuffin (doa arena) | |
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Smurf
| Subject: Re: New and improved 2009-10-20, 15:05 | |
| Yeah arena was fixed. But the reflection off the boxes in tunnel look a bit dodgy. Wondering if he placed a cubemap and compiled it? | |
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