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 gg_delirium

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huddo121





gg_delirium Empty
PostSubject: gg_delirium   gg_delirium Empty2009-04-21, 10:18

You know the drill

This is a 32 slot map, plenty of slots for most servers.

Balanced as always. each spawn area has 8 spawn points, with 2 per team which are adjacent to one another.
Phys Props! they make it seem slightly more of a sensible map, but theres this funny bug that if you run at them just right you can launch yourself high or far, depending on your preference.

I was going for a semi-chernobyl looking map. I tried putting in a purple/red skybox, but it doesn't seem to want to work. will update the map if i manage to make a non-crashing compile. (NOTE: Updated BSP link, problem solved)

BSP (updated): http://dl.getdropbox.com/u/9464/CSS/gg_delirium/gg_delirium.rar

SCREENSHOTS (8 of them):
gg_delirium Gg_delirium0000
gg_delirium Gg_delirium0001
gg_delirium Gg_delirium0002
gg_delirium Gg_delirium0003
gg_delirium Gg_delirium0004
gg_delirium Gg_delirium0005
gg_delirium Gg_delirium0006
gg_delirium Gg_delirium0007
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http://www.huddo121.co.nr
Smurf

Smurf



gg_delirium Empty
PostSubject: Re: gg_delirium   gg_delirium Empty2009-04-21, 10:33

I might be able to help with the phys if you want?

Feel free to pm me the vmt and ill have a look?
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huddo121





gg_delirium Empty
PostSubject: Re: gg_delirium   gg_delirium Empty2009-04-21, 10:53

Smurf wrote:
I might be able to help with the phys if you want?

Feel free to pm me the vmt and ill have a look?

nah mate, it's okay, you wont do it on a server because it takes too long to set up and get right, i made a demo of me playing around with it with an early copy of the map just for shizz and gigs.

EDIT: and i dont have an old version of the map, so the demo looks fucked up.
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http://www.huddo121.co.nr
im the new guy

im the new guy



gg_delirium Empty
PostSubject: Re: gg_delirium   gg_delirium Empty2009-06-23, 12:34

huddo121 wrote:
You know the drill

This is a 32 slot map, plenty of slots for most servers.

Balanced as always. each spawn area has 8 spawn points, with 2 per team which are adjacent to one another.
Phys Props! they make it seem slightly more of a sensible map, but theres this funny bug that if you run at them just right you can launch yourself high or far, depending on your preference.



We call that Lan Physics.

Doesn't usually happen in an internet game as the physics change.
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