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Electron
McLaggin
Crimson
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Crimson

Crimson



point system? Empty
PostSubject: point system?   point system? Empty2009-03-04, 18:04

63 kills
33 head shots
47 deaths
1.34 k/d

........ -237 points
how does the point system work?

point system? Gg_trs10
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McLaggin





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-04, 18:24

very badly
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Electron

Electron



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-04, 19:26

If it works like the HLXstats does, then the lower rank you are, the more points you take from a higher ranked player... I think that the max is 20 for one kill... then as the difference in ranks becomes less and less, the points taken per kill is less as well.
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ADMIN





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-04, 21:20

It all works from math, in the end don't let rands kill you.

Perhaps we should set these two higher:
// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 20

// Number of kills + deaths required before a victims points are affected by the
// attackers kills. This prevents new players from affecting regular players points
// until a certain amount of experience is gained from playing.
mani_stats_kills_before_points_removed 50

Code:
// *****************************************************************************
// Module : Stats
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
//        calculation (defined in mani_stats_calculate).
// *****************************************************************************

// 1 = Enable stats module, 0 = disable stats module
mani_stats 1

// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 1

// Number of days since player last connected before they are removed from the
// stats list
mani_stats_drop_player_days 90

// This cvar is used to set the type of stats calculation to use for ranking
// players
// 0 = Rank by by pure kills
// 1 = Rank by by kill:death ratio
// 2 = Rank by kills minus deaths
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
mani_stats_calculate 3

// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 20

// Number of kills + deaths required before a victims points are affected by the
// attackers kills. This prevents new players from affecting regular players points
// until a certain amount of experience is gained from playing.
mani_stats_kills_before_points_removed 50

// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
mani_stats_top_display_time 15

// Defines whether other players see your rank when you type 'rank'
// 1 = show rank to all players
// 0 = only show rank to player who typed 'rank'
mani_stats_show_rank_to_all 1

// Defines a message to show when a user types 'rank' and the stats are turned
// off (this can be blank)
// mani_stats_alternative_rank_message "Rank has been switched off"

// Enables writing of ranks to a text file called mani_ranks.txt for export to a
// web page.
mani_stats_write_text_file 1

// Set in minutes how often you want the stats to recalculate. This should be
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 0

// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 20

// Set to 1 if you want your ranks to be by steam id (default),
// Set to 0 if you are not using steam ids on your server (Lan mode)
mani_stats_by_steam_id 1

// 1 = Include any bot kills made in stats
// 0 = Killing a bot does not count to stats
mani_stats_include_bot_kills 0

// Stats points decay settings
// Number of days since last connect that points decay will start
mani_stats_decay_start 30

// Number of days that the decay will take place over once started
// Points will drop to 500 over this period of time. If the player rejoins
// their points will be restored to full value
mani_stats_decay_period 7

// When a player reconnects the stats module can restore a players
// points back to the full amount if decay has set in
// 0 = Do not restore full points, 1 = restore to full points
mani_stats_decay_restore_points_on_connect 1

// If set to 1 a victim will never lose points ala BF2
mani_stats_points_add_only 0

// Number of days before a player is made invisible from
// being ranked. Note that the player is not dropped, if
// they rejoin their rank will be restored.
mani_stats_ignore_ranks_after_x_days 90

// Multiplier used in points calculation, default is 5.0
mani_stats_points_multiplier "5.0"

// Multiplier for victim points lost. If you want victims
// to lose say half points for dying set this to "0.5" etc
mani_stats_points_death_multiplier "1.0"

// Weapon weighting for CSS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_css_weapon_ak47 "1.0"
mani_stats_css_weapon_m4a1 "1.0"
mani_stats_css_weapon_mp5navy "1.2"
mani_stats_css_weapon_awp "0.5"
mani_stats_css_weapon_usp "1.4"
mani_stats_css_weapon_deagle "1.2"
mani_stats_css_weapon_aug "1.0"
mani_stats_css_weapon_hegrenade "1.8"
mani_stats_css_weapon_xm1014 "1.1"
mani_stats_css_weapon_knife "2.0"
mani_stats_css_weapon_g3sg1 "0.8"
mani_stats_css_weapon_sg550 "0.8"
mani_stats_css_weapon_galil "1.1"
mani_stats_css_weapon_m3 "1.2"
mani_stats_css_weapon_scout "1.1"
mani_stats_css_weapon_sg552 "1.0"
mani_stats_css_weapon_famas "1.0"
mani_stats_css_weapon_glock "1.4"
mani_stats_css_weapon_tmp "1.5"
mani_stats_css_weapon_ump45 "1.2"
mani_stats_css_weapon_p90 "1.2"
mani_stats_css_weapon_m249 "1.2"
mani_stats_css_weapon_elite "1.4"
mani_stats_css_weapon_mac10 "1.5"
mani_stats_css_weapon_fiveseven "1.5"
mani_stats_css_weapon_p228 "1.5"
mani_stats_css_weapon_flashbang "5.0"
mani_stats_css_weapon_smokegrenade "5.0"

// Bonus Points for CSS Players
mani_stats_css_bomb_planted_bonus "10"
mani_stats_css_bomb_defused_bonus "10"
mani_stats_css_hostage_rescued_bonus "5"
mani_stats_css_hostage_killed_bonus "-15"
mani_stats_css_vip_escape_bonus "4"
mani_stats_css_vip_killed_bonus "10"

// Bonus Points for CSS Teams
mani_stats_css_ct_eliminated_team_bonus "5"
mani_stats_css_t_eliminated_team_bonus "5"
mani_stats_css_ct_vip_escaped_team_bonus "10"
mani_stats_css_t_vip_assassinated_team_bonus "6"
mani_stats_css_t_target_bombed_team_bonus "5"
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
mani_stats_css_ct_bomb_defused_team_bonus "5"
mani_stats_css_ct_hostage_killed_team_bonus "1"
mani_stats_css_ct_hostage_rescued_team_bonus "1"
mani_stats_css_t_bomb_planted_team_bonus "2"
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Tha Snowmann
|ÐØÅ| Leader
Tha Snowmann



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 03:26

yeah you must have been playing against a lot of randoms that are low rank. if you kill someone ranked higher then you, you get more points. if someone who is a lower rank then you kills you, you will loose more points. the lower the person is ranked, then the more points you will loose if they kill you which results in them getting more points from killing you.

pretty much the idea is, try and kill the people who are ranked higher then you, and try not to be killed by the new players to the ranking system.
im pretty sure thats about right yeah mutant?
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openfj0re





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 09:25

ive had games where i've been failing hardcore and got pretty much an even kdr, and gained hundreds of points. it seems pretty silly sometimes, but i think in the majority of cases it works really well. if you care enough about your rank to rant on the forums about losing a few hundred points, then just ragequit and try later when higher ranks are on
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McLaggin





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 10:32

yea ive been sick the last couple of days and heaps of rands have been on during the day when everyones at work and school, so ive lost about 400 points in 2 hours of playing even though my kdr is around 1.3 Sad
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MANX

MANX



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 10:38

should get a simple point system that is:

Number of kills -:- Time playing on server

so longs as you were killing people you will get points not loose them Smile
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Tha Snowmann
|ÐØÅ| Leader
Tha Snowmann



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 11:33

actually that could prove to work pretty well IMO.
It would pretty much just show the persons effectiveness as a player
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ADMIN





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 11:40

No that's gay, the people who played the most would always be highest, might as well go for rank by hours played.

I personally think having everyone gaining and losing the same amount of points no matter who they kill would be the way to go.

You play well you get points, you play like shit you loose them, unlike Crimson's screen where he has played well and lost points.
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MANX

MANX



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 14:27

So don't we want people playing on our server more? isn't that the whole point of having a ranking system?

that equation dosn't work anyway i did some calc's.
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ADMIN





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-05, 14:40

O_o
If people are playing simply because of the rank system then they are nerds and should be grateful that they have an Ausplayer type server again and quit their bitchin,
But that's bull shit anyway since Ausplayer never had ranks.

Ranks imo are just an added feature, and couldn't care less if they were removed.

Could I see your calculations please?
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MANX

MANX



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-06, 07:30

it was like :

PLayer 1 plays for 1 hour (60 mins) and gets 24 kills and never comes back to the server

Player 2 plays for the week on and off 56 hours(3360 mins) (SLEVEn RATURE MAYBE?) and gets 1455 kills
so

P1 = 24 -:- 60 = 0.4
p2 = 1455 -:- 3360 = 0.43...................................

so even though P2 got 59 kills an hour and played for ages P1 still has a close score so wouldnt favour playing on the server.

So a new equation

kills/deaths x kills / timeplayed

SO Kdr x KPM (kills per minute)
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openfj0re





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-06, 12:42

then you can take the derivative of the size of the crosshair used, square it with the age of the player, and its perfect!
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headshot

headshot



point system? Empty
PostSubject: i think the ranking systom is fine how it is howeva   point system? Empty2009-03-08, 05:39

guys the ranking systom is fine, im normaly ranked within the top 5 and for me when i play with the randoms i am very awear that my points go down if they kill me, this makes me try real hard to keep my points ending in more skill, if u realy do care about ranking well then u will inprove in gg alot, it is a very hard systom but its quite well formated.
the only thing that could inprove it is the random players have to have atleast 100 kills or somthing to be able to afect u.
but apart from that its all a chalange
cheers HEADSHOT
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McLaggin





point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-08, 06:43

headshot finds that if he sits in a corner, hiding until everyone is on 10 hp then comes out and kills them all he wont die and there fore he wont lose points. he also thinks that involves skill.
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headshot

headshot



point system? Empty
PostSubject: Re: point system?   point system? Empty2009-03-08, 15:06

mclaggin give it a break, u just cant handle the fact that your shit, get over yourself and dont rage at me everytime u come on, i use to have respect for u but your going too far and get over yourself ay, play the game have fun
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