| gg_deagle_darkness | |
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Who would like to see this on GG Server? | Yes | | 40% | [ 4 ] | No | | 30% | [ 3 ] | Maybe | | 30% | [ 3 ] |
| Total Votes : 10 | | |
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Author | Message |
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Guest Guest
| Subject: gg_deagle_darkness 2008-08-11, 17:50 | |
| Hey All,
Keza has made a fantastic new map called gg_deagle_darkness, as most of you know deagle is the map with all the boxes in the shed. This map is exactly the same but pitch black, you need to use your tourch and there are flares scattered around the map so when you turn em on they set off the red flare for a period of time.
Regards, |
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WAKE UP Geoff!! |ÐØÅ| Director
| Subject: Re: gg_deagle_darkness 2008-08-11, 17:57 | |
| I'd get knifed that many times if I had a piss everyone would cop it. Would be a change as a every so often map though. | |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-08-11, 18:02 | |
| vote! you didnt vote lol, gotta get it on the server even if you dont wana play it you can just rtv it lol, trying to get it past fodder lol! |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-08-11, 19:01 | |
| Havent played it but doesnt seem like good gameplay on a GG server, seems like a knifers map (not for GG) but sounds like an awesome CSS map. |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-08-12, 03:39 | |
| Yeah could be a css map? i suppose we could plant hostages in the map and have them taken to rescue points on either side?
Regards, |
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Keza
| Subject: Re: gg_deagle_darkness 2008-08-12, 06:16 | |
| Yeah, it'd take far too long for GG, besides we're having a bit of trouble with custom maps on the server at the moment, they all have the CRC error... Even tho I made it, I'm not a huge fan of it lol, I only made it for assassins request xP, don't think it'd be gg material, and if it was, certainly wouldn't put it on rotation. | |
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openfj0re
| Subject: Re: gg_deagle_darkness 2008-08-12, 07:57 | |
| nah i've played dark maps before, they're fun for about two rounds then it gets really boring and frustrating for the next 45 mins until someone flukes enough kills to win | |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-08-12, 13:32 | |
| Keza,
you think this map would be more suitable for a hostage scenario? by the feedback where getting GG is prolly to farfetched for this map. Mayb we alter it to support a hostage rescue.
what are your thoughts? ill run this buy geoff as well.
Regards, |
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Keza
| Subject: Re: gg_deagle_darkness 2008-08-13, 17:08 | |
| ehh, I don't really think that would work, people would die too fast to rescue the hosties, and the terrorists would just camp beside the hosties all the time. | |
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MANX
| Subject: Re: gg_deagle_darkness 2008-08-14, 14:43 | |
| To fast for normal to slow for GG. add it to the other "really good idea bad in practice" pile. as openfjore said good for a round or two bad for a week of it. | |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-08-14, 14:54 | |
| yeah im thinking this would be a map thats avaliable but not on a map rotation list, as in we can choose to play it if we want? |
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Guest Guest
| Subject: Re: gg_deagle_darkness 2008-09-29, 14:23 | |
| Hey,
This topic has kinda died in the ass?
are we going to have the map there but not in the cycle or wat?
let me know your thoughts guys, ill upload the map to filefront and you guys can look at it from there k.
Regards, |
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Keza
| Subject: Re: gg_deagle_darkness 2008-10-01, 07:59 | |
| It might work on gg deathmatch? | |
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McLaggin
| Subject: Re: gg_deagle_darkness 2008-10-01, 09:50 | |
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