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| | -Keza's maps | |
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The7thLegion
| Subject: -Keza's maps 2008-05-14, 04:25 | |
| I think -Keza should have his own topic about his maps. Kezasarena: I love it. Awesome map. One of my top 10 favs. Kezasboosterlevel: Ummm. Cool map, but not really for gg. Kezas3rdmap: Ulgy. Umm, I'll think of some more later... Peace | |
| | | Keza
| Subject: Re: -Keza's maps 2008-05-17, 08:14 | |
| Lol, yeah 3rd map was a fail.. I haven't worked on any maps in ages.. Arena, you like that? I think it was really average xP!! I like booster level, but you're right, it's not particularly built for gg.. I want to make a booster level that is tho, heh.
Kuffuhpsoa? it's alright.
greatstonkingnads.. I love that level! But you all seem to hate it? I guess I'm gonna need to revamp it, brighten it up (even tho I can see in it fine, and it was designed to be gloomy) and I guess you all also hate the anti spawn camp thing I added in? So, I'll take that out too if you want me to.. | |
| | | openfj0re
| Subject: Re: -Keza's maps 2008-05-19, 17:50 | |
| i think you forget that some people actually go out in the sun occasionally, so all you freaks (vampires) that never leave your room and your eyes are permanently adjusted to the light can see in the dark way better than us. Ever noticed that whenever keza plays his own levels he totally destroys everyone else (more than usual)? also, with the spawn camping thing, i do like the idea. the problem is, though, that on these tiny levels, removing the spawn area as a place to even walk through cuts out like half the map, which means the rest of the map is hard to play on. sry for all the negative feedback keza, i do like your maps apart from a few things that make them unplayable <3 | |
| | | Keza
| Subject: Re: -Keza's maps 2008-05-20, 13:02 | |
| Haha, which is why I need your advice to fix them ^^ | |
| | | ADMIN
| Subject: Re: -Keza's maps 2008-05-20, 14:25 | |
| Like I said in the Server Changes thread... - Mutant Enemy wrote:
NOTE TO KEZA: I like Arena but some people don't like tha anit spawn camp when they go looking for other players so what I was thinking was have to killer thing happen but have doors that lock shut so that you can't go back in. | |
| | | WAKE UP Geoff!! |ÐØÅ| Director
| Subject: Re: -Keza's maps 2008-05-25, 14:57 | |
| another way apart from doors on spawn is one way player clips with spawn protection so if some duice bag stays in spawn he dies a slow painful death death, amen to that. | |
| | | openfj0re
| Subject: Re: -Keza's maps 2008-06-03, 08:47 | |
| +feedback
keza, just wanted to say that i like the new dingydungeon or whatever its called, now that its light you can actually see, i like it.
rushmap (?) is alright, its sorta like fallingtrash, its got that same feel, so people who like that will like rushmap.
-feedback | |
| | | Pu|sE |ÐØÅ| Captain
| Subject: Re: -Keza's maps 2008-06-03, 09:50 | |
| I love rushmap! Such a good map keza <33. And I still can't see what was wrong with sotnking nads... me and keza could see fine | |
| | | Guest Guest
| Subject: Re: -Keza's maps 2008-07-20, 07:20 | |
| Keza!
Your a fking legend mate!
awsome map designs! dont think ive come across yet one that i dont like.
ive forgotten what those maps you told me about in regards to office with vents etc.
let me know if you read this. |
| | | Keza
| Subject: Re: -Keza's maps 2008-07-28, 09:33 | |
| Haha, I think I've told you since you've written this, but cs_convert (You said you couldn't find it, but I'll send it to you on msn sometime, also I think theres a server that 24/7s convert) and gg_newyork.. both made by my mates | |
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